Knowledge · Architecture

Stereo, structured light and RGB-D, what fits which scene?

Three common paths to depth. No universal winner, different strengths on surface, range and takt.

3D sensing

Comparison

Technology classes (not a product ranking)

We do not name a ‘best camera’. We name typical trade-offs that show up in feasibility tests.

Stereo / passive

Two viewpoints; often strong with texture. Harder on plain or dark surfaces without projection.

Structured light / profilers

Active pattern or line; strong geometry on many industrial parts; watch ambient light and WD.

RGB-D (incl. ToF / lower-cost class)

Fast for coarse pose or bin context; accuracy and industrial robustness are task-dependent, testing required.

Choice

When to consider which class

Combine this with the selection guide. For bin picking and gauging, surface matters at least as much as ‘resolution’.

  1. 01

    Reflectance & colour

    Gloss, black plastic, metal: plan active lighting/projection or another modality.

  2. 02

    Range & FOV

    Bin depth and cell layout constrain which sensors make sense.

  3. 03

    Speed

    Full dense clouds every cycle are not always needed, sparse or ROI approaches can suffice.

  4. 04

    Calibration & robot

    Eye-in-hand vs fixed, hand-eye and drift belong in the architecture choice.

Vincent van Montfoort

Which sensing on your parts?

Photos or samples of surface and presentation beat a datasheet comparison.